聯(lián)網(wǎng)版貪吃蛇java代碼 聯(lián)網(wǎng)版貪吃蛇java代碼怎么用

java貪吃蛇代碼注釋求解

import java.awt.Color;

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import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.Rectangle;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.image.BufferedImage;

import java.util.ArrayList;

import java.util.List;

import javax.swing.JFrame;

public class InterFace extends JFrame {

/**

* WIDTH:寬

* HEIGHT:高

* SLEEPTIME:可以看作蛇運(yùn)動(dòng)的速度

* L = 1,R = 2, U = 3, D = 4 左右上下代碼

*/

public static final int WIDTH = 800, HEIGHT = 600, SLEEPTIME = 200, L = 1,R = 2, U = 3, D = 4;

BufferedImage offersetImage= new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_3BYTE_BGR);;

Rectangle rect = new Rectangle(20, 40, 15 * 50, 15 * 35);

Snake snake;

Node node;

public InterFace() {

//創(chuàng)建"蛇"對(duì)象

snake = new Snake(this);

//創(chuàng)建"食物"對(duì)象

createNode();

this.setBounds(100, 100, WIDTH, HEIGHT);

//添加鍵盤監(jiān)聽器

this.addKeyListener(new KeyAdapter() {

public void keyPressed(KeyEvent arg0) {

System.out.println(arg0.getKeyCode());

switch (arg0.getKeyCode()) {

//映射上下左右4個(gè)鍵位

case KeyEvent.VK_LEFT:

snake.dir = L;

break;

case KeyEvent.VK_RIGHT:

snake.dir = R;

break;

case KeyEvent.VK_UP:

snake.dir = U;

break;

case KeyEvent.VK_DOWN:

snake.dir = D;

}

}

});

this.setTitle("貪吃蛇 0.1 By : Easy");

this.setDefaultCloseOperation(EXIT_ON_CLOSE);

this.setVisible(true);

//啟動(dòng)線程,開始執(zhí)行

new Thread(new ThreadUpadte()).start();

}

public void paint(Graphics g) {

Graphics2D g2d = (Graphics2D) offersetImage.getGraphics();

g2d.setColor(Color.white);

g2d.fillRect(0, 0, WIDTH, HEIGHT);

g2d.setColor(Color.black);

g2d.drawRect(rect.x, rect.y, rect.width, rect.height);

//如果蛇碰撞(吃)到食物,則創(chuàng)建新食物

if (snake.hit(node)) {

createNode();

}

snake.draw(g2d);

node.draw(g2d);

g.drawImage(offersetImage, 0, 0, null);

}

class ThreadUpadte implements Runnable {

public void run() {

//無限重繪畫面

while (true) {

try {

Thread.sleep(SLEEPTIME);

repaint(); //

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

/**

* 創(chuàng)建食物

*/

public void createNode() {

//隨機(jī)食物的出現(xiàn)位置

int x = (int) (Math.random() * 650) + 50,y = (int) (Math.random() * 500) + 50;

Color color = Color.blue;

node = new Node(x, y, color);

}

public static void main(String args[]) {

new InterFace();

}

}

/**

* 節(jié)點(diǎn)類(包括食物和蛇的身軀組成節(jié)點(diǎn))

*/

class Node {

int x, y, width = 15, height = 15;

Color color;

public Node(int x, int y, Color color) {

this(x, y);

this.color = color;

}

public Node(int x, int y) {

this.x = x;

this.y = y;

this.color = color.black;

}

public void draw(Graphics2D g2d) {

g2d.setColor(color);

g2d.drawRect(x, y, width, height);

}

public Rectangle getRect() {

return new Rectangle(x, y, width, height);

}

}

/**

* 蛇

*/

class Snake {

public ListNode nodes = new ArrayListNode();

InterFace interFace;

int dir=InterFace.R;

public Snake(InterFace interFace) {

this.interFace = interFace;

nodes.add(new Node(20 + 150, 40 + 150));

addNode();

}

/**

* 是否碰撞到食物

* @return true 是 false 否

*/

public boolean hit(Node node) {

//遍歷整個(gè)蛇體是否與食物碰撞

for (int i = 0; i nodes.size(); i++) {

if (nodes.get(i).getRect().intersects(node.getRect())) {

addNode();

return true;

}

}

return false;

}

public void draw(Graphics2D g2d) {

for (int i = 0; i nodes.size(); i++) {

nodes.get(i).draw(g2d);

}

move();

}

public void move() {

nodes.remove((nodes.size() - 1));

addNode();

}

public synchronized void addNode() {

Node nodeTempNode = nodes.get(0);

//如果方向

switch (dir) {

case InterFace.L:

//判斷是否會(huì)撞墻

if (nodeTempNode.x = 20) {

nodeTempNode = new Node(20 + 15 * 50, nodeTempNode.y);

}

nodes.add(0, new Node(nodeTempNode.x - nodeTempNode.width,

nodeTempNode.y));

break;

case InterFace.R:

//判斷是否會(huì)撞墻

if (nodeTempNode.x = 20 + 15 * 50 - nodeTempNode.width) {

nodeTempNode = new Node(20 - nodeTempNode.width, nodeTempNode.y);

}

nodes.add(0, new Node(nodeTempNode.x + nodeTempNode.width,

nodeTempNode.y));

break;

case InterFace.U:

//判斷是否會(huì)撞墻

if (nodeTempNode.y = 40) {

nodeTempNode = new Node(nodeTempNode.x, 40 + 15 * 35);

}

nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y - nodeTempNode.height));

break;

case InterFace.D:

//判斷是否會(huì)撞墻

if (nodeTempNode.y = 40 + 15 * 35 - nodeTempNode.height) {

nodeTempNode = new Node(nodeTempNode.x,40 - nodeTempNode.height);

}

nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y + nodeTempNode.height));

break;

}

}

}

貪吃蛇 java代碼

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;

import java.util.*;

public class SnakeGame extends JFrame implements KeyListener{

private int stat=1,direction=0,bodylen=6,headx=7,heady=8,

tailx=1,taily=8,tail,foodx,foody,food;//初始化定義變量

public final int EAST=1,WEST=2,SOUTH=3,NORTH=4;//方向常量

int [][] fillblock=new int [20][20];//定義蛇身所占位置

public SnakeGame() {//構(gòu)造函數(shù)

super("貪吃蛇");

setSize(510,510);

setVisible(true);//設(shè)定窗口屬性

addKeyListener(this);//添加監(jiān)聽

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

for(int i=1;i=7;i++) fillblock[i][8]=EAST;//初始化蛇身屬性

direction=EAST;//方向初始化的設(shè)置

FoodLocate(); //定位食物

while (stat==1){

fillblock[headx][heady]=direction;

switch(direction){

case 1:headx++;break;

case 2:headx--;break;

case 3:heady++;break;

case 4:heady--;break;

}//蛇頭的前進(jìn)

if(heady19||headx19||tailx19||taily19||heady0||headx0||tailx0||taily0||fillblock[headx][heady]!=0){

stat=0;

break;

} //判斷游戲是否結(jié)束

try{

Thread.sleep(150); }

catch(InterruptedException e){}//延遲

fillblock[headx][heady]=direction;

if(headx==foodxheady==foody){//吃到食物

FoodLocate();

food=2;

try{

Thread.sleep(100); }

catch(InterruptedException e){}//延遲

}

if(food!=0)food--;

else{tail=fillblock[tailx][taily];

fillblock[tailx][taily]=0;//蛇尾的消除

switch(tail){

case 1:tailx++;break;

case 2:tailx--;break;

case 3:taily++;break;

case 4:taily--;break;

}//蛇尾的前進(jìn)

}

repaint();

}

if(stat==0)

JOptionPane.showMessageDialog(null,"GAME OVER","Game Over",JOptionPane.INFORMATION_MESSAGE);

}

public void keyPressed(KeyEvent e) {//按鍵響應(yīng)

int keyCode=e.getKeyCode();

if(stat==1) switch(keyCode){

case KeyEvent.VK_UP:if(direction!=SOUTH) direction=NORTH;break;

case KeyEvent.VK_DOWN:if(direction!=NORTH)direction=SOUTH;break;

case KeyEvent.VK_LEFT:if(direction!=EAST)direction=WEST;break;

case KeyEvent.VK_RIGHT:if (direction!=WEST)direction=EAST;break;

}

}

public void keyReleased(KeyEvent e){}//空函數(shù)

public void keyTyped(KeyEvent e){} //空函數(shù)

public void FoodLocate(){//定位食物坐標(biāo)

do{

Random r=new Random();

foodx=r.nextInt(20);

foody=r.nextInt(20);

}while (fillblock[foodx][foody]!=0);

}

public void paint(Graphics g){//畫圖

super.paint(g);

g.setColor(Color.BLUE);

for(int i=0;i20;i++)

for(int j=0;j20;j++)

if (fillblock[i][j]!=0)

g.fillRect(25*i+5,25*j+5,24,24);

g.setColor(Color.RED);

g.fillRect(foodx*25+5,foody*25+5,24,24);

}

public static void main(String[] args) {//主程序

SnakeGame application=new SnakeGame();

}

}

求java貪吃蛇的編程,并有注釋

J2ME貪吃蛇源代碼——200行左右,包含詳細(xì)注釋 package snake;import javax.microedition.midlet.*;

import javax.microedition.lcdui.*;public class SnakeMIDlet extends MIDlet {

SnakeCanvas displayable = new SnakeCanvas();

public SnakeMIDlet() {

Display.getDisplay(this).setCurrent(displayable);

}public void startApp() {}public void pauseApp() {}public void destroyApp(boolean unconditional) {}}//文件名:SnakeCanvas.javapackage snake;import java.util.*;

import javax.microedition.lcdui.*;/**

* 貪吃蛇游戲

*/

public class SnakeCanvas extends Canvas implements Runnable{

/**存儲(chǔ)貪吃蛇節(jié)點(diǎn)坐標(biāo),其中第二維下標(biāo)為0的代表x坐標(biāo),第二維下標(biāo)是1的代表y坐標(biāo)*/

int[][] snake = new int[200][2];

/**已經(jīng)使用的節(jié)點(diǎn)數(shù)量*/

int snakeNum;

/**貪吃蛇運(yùn)動(dòng)方向,0代表向上,1代表向下,2代表向左,3代表向右*/

int direction;

/*移動(dòng)方向*/

/**向上*/

private final int DIRECTION_UP = 0;

/**向下*/

private final int DIRECTION_DOWN = 1;

/**向左*/

private final int DIRECTION_LEFT = 2;

/**向右*/

private final int DIRECTION_RIGHT = 3;/**游戲區(qū)域?qū)挾?/

int width;

/**游戲區(qū)域高度*/

int height;/**蛇身單元寬度*/

private final byte SNAKEWIDTH = 4;/**是否處于暫停狀態(tài),true代表暫停*/

boolean isPaused = false;

/**是否處于運(yùn)行狀態(tài),true代表運(yùn)行*/

boolean isRun = true;/**時(shí)間間隔*/

private final int SLEEP_TIME = 300;

/**食物的X坐標(biāo)*/

int foodX;

/**食物的Y坐標(biāo)*/

int foodY;

/**食物的閃爍控制*/

boolean b = true;

/**Random對(duì)象*/

Random random = new Random();

public SnakeCanvas() {

//初始化

init();

width = this.getWidth();

height = this.getHeight();

//啟動(dòng)線程

new Thread(this).start();

}/**

* 初始化開始數(shù)據(jù)

*/

private void init(){

//初始化節(jié)點(diǎn)數(shù)量

snakeNum = 7;

//初始化節(jié)點(diǎn)數(shù)據(jù)

for(int i = 0;i snakeNum;i++){

snake[i][0] = 100 - SNAKEWIDTH * i;

snake[i][1] = 40;

}

//初始化移動(dòng)方向

direction = DIRECTION_RIGHT;

//初始化食物坐標(biāo)

foodX = 100;

foodY = 100;

}protected void paint(Graphics g) {

//清屏

g.setColor(0xffffff);

g.fillRect(0,0,width,height);

g.setColor(0);//繪制蛇身

for(int i = 0;i snakeNum;i++){

g.fillRect(snake[i][0],snake[i][1],SNAKEWIDTH,SNAKEWIDTH);

}

//繪制食物

if(b){

g.fillRect(foodX,foodY,SNAKEWIDTH,SNAKEWIDTH);

}

}private void move(int direction){

//蛇身移動(dòng)

for(int i = snakeNum - 1;i 0;i--){

snake[i][0] = snake[i - 1][0];

snake[i][1] = snake[i - 1][1];

}//第一個(gè)單元格移動(dòng)

switch(direction){

case DIRECTION_UP:

snake[0][1] = snake[0][1] - SNAKEWIDTH;

break;

case DIRECTION_DOWN:

snake[0][1] = snake[0][1] + SNAKEWIDTH;

break;

case DIRECTION_LEFT:

snake[0][0] = snake[0][0] - SNAKEWIDTH;

break;

case DIRECTION_RIGHT:

snake[0][0] = snake[0][0] + SNAKEWIDTH;

break;

}

}

/**

* 吃掉食物,自身增長(zhǎng)

*/

private void eatFood(){

//判別蛇頭是否和食物重疊

if(snake[0][0] == foodX snake[0][1] == foodY){

snakeNum++;

generateFood();

}

}

/**

* 產(chǎn)生食物

* 說明:食物的坐標(biāo)必須位于屏幕內(nèi),且不能和蛇身重合

*/

private void generateFood(){

while(true){

foodX = Math.abs(random.nextInt() % (width - SNAKEWIDTH + 1))

/ SNAKEWIDTH * SNAKEWIDTH;

foodY = Math.abs(random.nextInt() % (height - SNAKEWIDTH + 1))

/ SNAKEWIDTH * SNAKEWIDTH;

boolean b = true;

for(int i = 0;i snakeNum;i++){

if(foodX == snake[i][0] snake[i][1] == foodY){

b = false;

break;

}

}

if(b){

break;

}

}

}

/**

* 判斷游戲是否結(jié)束

* 結(jié)束條件:

* 1、蛇頭超出邊界

* 2、蛇頭碰到自身

*/

private boolean isGameOver(){

//邊界判別

if(snake[0][0] 0 || snake[0][0] (width - SNAKEWIDTH) ||

snake[0][1] 0 || snake[0][1] (height - SNAKEWIDTH)){

return true;

}

//碰到自身

for(int i = 4;i snakeNum;i++){

if(snake[0][0] == snake[i][0]

snake[0][1] == snake[i][1]){

return true;

}

}

return false;

}/**

* 事件處理

*/

public void keyPressed(int keyCode){

int action = this.getGameAction(keyCode);

//改變方向

switch(action){

case UP:

if(direction != DIRECTION_DOWN){

direction = DIRECTION_UP;

}

break;

case DOWN:

if(direction != DIRECTION_UP){

direction = DIRECTION_DOWN;

}

break;

case LEFT:

if(direction != DIRECTION_RIGHT){

direction = DIRECTION_LEFT;

}

break;

case RIGHT:

if(direction != DIRECTION_LEFT){

direction = DIRECTION_RIGHT;

}

break;

case FIRE:

//暫停和繼續(xù)

isPaused = !isPaused;

break;

}

}/**

* 線程方法

* 使用精確延時(shí)

*/

public void run(){

try{

while (isRun) {

//開始時(shí)間

long start = System.currentTimeMillis();

if(!isPaused){

//吃食物

eatFood();

//移動(dòng)

move(direction);

//結(jié)束游戲

if(isGameOver()){

break;

}

//控制閃爍

b = !b;

}

//重新繪制

repaint();

long end = System.currentTimeMillis();

//延時(shí)

if(end - start SLEEP_TIME){

Thread.sleep(SLEEP_TIME - (end - start));

}

}

}catch(Exception e){}

}

}

新聞名稱:聯(lián)網(wǎng)版貪吃蛇java代碼 聯(lián)網(wǎng)版貪吃蛇java代碼怎么用
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